Burning Roads is the story of a difficult journey accross a hostile planet. The player has to navigate his convoy over the map, solving conflicts using a card game that grows in complexity. With playtime of a few hours and a randomly-generated world the game invites exploration of the world and mechanics through repeated playthroughs.
Note: All images on this website are for reference only. I encourage you to click on the links in the caption to check out the artists' websites.
The game is a roguelike that uses a card-based turn-based conflict resolution system. It’s actually less complicated than that sounds.
The world is not set in stone and can be changed. I very much want to create this world in collaboration. What’s important to me is that it doesn’t end up being a vanilla fantasy or science-fiction world and that the setting and game mechanics work well together.
The project is inspired by a bunch of different books, games and movies. These different pieces inform the design of the game and the story world. Here's a selection of media that might give you a clearer picture of the concept:
Lost Patrol is truly an old amiga classic and one that cost me many of my childhood hours. It's a game set in the vietnam war where you take command of a squad of marines shot down behind enemy lines. Your job is to travel through enemy territory trying to reach a base. The games unforgiving encounters, the slow travel and exploration of the map and the party management neccessary to not get fragged are key.
Banner Saga from Stoic Studio is a tale of the end-times set in a world inspired by nordic myths. It's beautiful, dense map, it's clever Renown system to manage both your active party and your other followers and it's meaningful random encounters are what makes the Banner Saga interesting for Burning Roads
Perfecting the rogue-like, FTL is an excellent incarnation of a merciless world coupled with the addictive "one more run" effect. Again the travel and the random events are well done, even if very limiting and a bit too random in their results. The definite and satisfying final encounter is also a big plus.
A remake of the classic Oregon Trail but with zombies. Organ Trail provides only a linear travelling experience but the tense atmosphere and resource management, coupled with sparse vehicle upgrades makes for an engaging experience.
The classic Mad Max series is a staple of post-apocalyptic fiction. It's focus on cars and the interaction with new and interesting settlements, isolated points within a wasteland, is interesting. Social situations are often tense.
Even though the film Resident Evil: Extinction is far from a master piece it is interesting because it deals with a convoy travelling through a blasted and hostile landscape.