Hi, I'm Martin.
I love games.
At the age of six I was already trying to design games on paper and with my family's C64. My passion for interactive entertainment has only grown since then.
I love to create.
When I wasn't playing, I was busy building something; Whether by writing, sketching or making music. I'm driven by creative expression, no matter the medium or field.
I love people.
I take great pleasure in making new friends and collaborating with them. The exchange of views and knowledge inspires me tremendously. That's why I talk a lot.
Skills & Services
Game and Interface Design
I'm a design freelancer for game, app and VR development. I have worked on a wide range of products and am comfortable with all manner of genres and platforms. My work history includes a variety of design disciplines, including level, game and interface design.
I am based in Karlsruhe, Germany and I can provide support in all stages of development. Be it high concepts, design documentation or feature design. My technical and artistic skills also allow me to provide support with content creation.
Games & Projects
Digital Game Spaces (Diploma)
Research & Writing
Nowhere Prophet is a card-based roguelike set in a post-apocalyptic world. The game is planned for release in early 2018 for PC.
You lead an exodus across the hostile planet Soma, looking for the Crypt, a vault promising safety and lost technology. To protect your followers you need to make the right decisions and fight using a card-based combat system.
Experiments & Game Jams
Lectures & Talks
Workshops & Classes
|Introduction to Level Design Design||Workshop||SAE Stuttgart||2014-2015|
|Introduction to Game Design||Full course||Games Academy Frankfurt||2013|
|Environmental Level Design||Workshop||International Film School Cologne||2011|
|First Person Shooter Level Design||Full course||Games Academy Frankfurt||2009-2011|